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Pocket-Sized Play

Pocket-Sized Play is an RPG actual play podcast. The recordings are taken directly from the games we run over Gauntlet Hangouts and edited down into short episodes of roughly 30 minutes each. The purpose of of Pocket-Sized Play is to not only entertain you, but to demonstrate good gameplay techniques at the table.
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Now displaying: May, 2017
May 28, 2017

In this bonus episode, Will and Jason play a session of Wind on the Path, a samurai dueling game that can be found in the Iron issue of the Codex fanzine! 

May 26, 2017

Timecodes

Hot Rod (01:02)


ShadowMaster55 (06:01)

 

Don’t trust her (10:52)


Makeup tutorial (13:30)

 

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May 20, 2017

Timecodes

Chad (00:57)
I demonstrate one of my favorite techniques here. I call it “painting the scene.” The way it normally works is I introduce a theme or set of ideas about a place, and then ask the other players to describe things we see in that place that help reinforce those ideas. It’s a really effective way of keeping the table engaged and getting them to buy into what is going on.

Also: notice how I twist it for Margo. From that character I want to know what she sees that makes Chad sympathetic. It’s a small thing, but it goes a long way toward 1) making Chad seem like less of a caricature and 2) getting Margo to have conflicted feelings about him, which should help propel the drama.

Ben (06.22)

Jonah’s bedroom (10:23)

Promises, promises (11:33)

Margo fucks Chad (14:26)

Jonah gazes into the abyss (17:57)

May 12, 2017

Timecodes

Weed (00:52)

“What’s your favorite type of milkshake?” (07:12)

There were a few moments in this scene when I wanted to cut away, or simply ask Fraser and Yoshi to get to the point of the scene a little faster. Instead, I hung back and let the scene breathe a little bit. I think that was the right move, because the scene ended up being pretty cute, and we got a glimpse into the personalities of Lilith and Serina that I don’t think we would have gotten otherwise.

Margo & Alan (12:36)

Jonah at home (16:35)

The Double Q Diner (20:41)

Big Man (25:49)

May 5, 2017

Timecodes

Homeroom (01:07)

Cafeteria (09:55)

In this scene, I show a really good pacing technique, which is to cut away from a scene after a roll has taken place. If a scene has been going for a few minutes and you have other players waiting for their scene, a die roll is great excuse to jump away. In addition to letting you move the spotlight around, it also gives the session a slightly more cinematic feel.

Margo confronts Chad (14:20)

Serena makes a move (16:18)

Showdown in the boys’ bathroom (19:19)

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