Timecodes
Big Man (00:09)
The fae realm (02:18)
It’s just like being in a locker room (05:25)
You are a lie! (08:25)
Poppies (10:33)
This scene shows one of my favorite GM techniques. I call it “painting the scene.” Essentially, it involves telling the players the themes or motifs I want to highlight in the scene and then asking them to tell me what their characters see in the scene that reinforces those ideas. It’s an extremely powerful technique for enriching the “visual” of the scene and getting player buy-in.
Welcome home, sister (13:30)
I am totally luxuriating in this scene (and the moonlit prince scene that follows). Every now and then I like to just take the narrative wheel and let the power flow through me, haha. I am particularly proud of the fact that I was doing this completely off-the-cuff. I knew I wanted this scene to be really special, and so I just kind of got into a zen place, pictured everything in my mind, and then relayed what I saw to the players. You can’t see the players’ faces in this format, but trust: they were entranced. I consider scenes like this a little reward for the players, like a particularly flashy cutscene in a video game.
Twenty miles of hard road (16:17)
The moonlit prince (19:55)