Timecodes
Homeroom (01:07)
Cafeteria (09:55)
In this scene, I show a really good pacing technique, which is to cut away from a scene after a roll has taken place. If a scene has been going for a few minutes and you have other players waiting for their scene, a die roll is great excuse to jump away. In addition to letting you move the spotlight around, it also gives the session a slightly more cinematic feel.
Margo confronts Chad (14:20)
Serena makes a move (16:18)
Showdown in the boys’ bathroom (19:19)